Of course, it’s dangerous to go alone, so teaming up with a variety of different classes will make for a balanced adventuring party. The premise is simple - a ragtag group of adventurers has been asked to venture into the Dungeon of Naheulbeuk to obtain the statuette of Gladeulfeurha. Based off the beloved French audioseries Le Donjon de Naheulbeuk, the game literally takes a page from Pen of Chaos’ first chapter - which, actually, is great for non-French speakers, considering this is the first time it’s been translated. Although it’s not true Dungeons and Dragons, it draws plenty of inspiration from the classes, races, terms, and standard quests and sidequests that one might get wrapped up in during a campaign. So when The Dungeon of Naheulbeuk: The Amulet of Chaos came across the ol’ review inbox, I legitimately jumped at the chance to play it. That’s what I wistfully tell the dice collecting dust on my bookshelf, at least. Of course, with the way 2020 has been panning out it’s been more of a waiting game than anything, but I still swear I’ll get to it one day. I finally got my chance to play after my work organized a one-shot campaign between the small handful of us, and it was so much fun I’ve been threatening to join a group ever since. I have been dying to play Dungeons and Dragons for the past couple years ever since I heard of the flexibility of story-crafting behind it. The game’s visuals and aesthetics are serviceable, but it came off as a little too generic, oftentimes looking like another run-of-the-mill cartoon with no major distinguishing features whatsoever.īut if none of that is of concern to you and you’re looking for a great tactical RPG experience, then The Dungeon of Naheulbeuk: The Amulet of Chaos is more than worthy of being in your PlayStation 4 library.This DnD-inspired title definitely passes all fun checks! While they do have surface-level personalities, it would be great if they had a little more. It certainly is tough when the cast of characters don’t even have names, since they are simply known as just the Ranger, the Elf, the Dwarf, the Barbarian, the Magician, the Ogre and the Thief. It’s very much a clear-cut story that, more often than not, relies heavily on jokes that may or may not make the player laugh. It’ll hit you out of nowhere, which definitely adds to the randomness of it all, but can set you back a bit when it appears in battles.įor the most part, the player is more of a passive instigator of events rather than truly role-playing as this intrepid cast of wacky wanderers. The fact that it sticks to the tabletop experience means that the going can get tough, with critical failures being a thorn in the player’s side. Besides the turn-based battles, exploration is also a ton of fun with wide and spacious environments filled with secrets and jokes at every corner. The Thief, for example, can steal and find traps while the Barbarian is a formidable tank. It is the perfect set-up for an RPG of this calibre, and the development team did well in presenting an experience that is true to life.Įach character has their own special skills that will be very familiar for longtime RPG fans. Gameplay-wise, The Dungeon of Naheulbeuk takes its cues from the standard tactical RPG template, which is far from a bad thing.
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